Sending a rocket to Mars programming challenges

Number Name Challenge Level Languages
1.2 Program a Bee-Bot
Beginner
Learning outcomes

Students will be able to:

Challenge Solutions
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1.3 Modify a Bee-Bot
Growing experience
Learning outcomes

Students will be able to:

Challenge Solutions
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2.1 Catch the mouse
Growing experience
Learning outcomes

Students will be able to:

Challenge Solutions
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2.2 Catch the mouse (with random backdrops)
Growing experience
Learning outcomes

Students will be able to:

Challenge Solutions
Show Scratch solution